Distributed consistency
Distributed consistency
- usually describes behaviors of multiple copies of data
- example, replicated chunks/log entries (GFS, Raft), CPU caches
- challenges
- concurrency
- failures
- systems
- abstract data types
- key-value store (memory, registers)
- not defined by states, but by operations, example
initially x=0, y=0 c1: put(x, 1) put(y, 1) c2: get(y)=? get(x)=?
Consistency as a “contract”
- clients’ expectation
- knowing the system’s behavior without examining the system design
- what would a good contract?
- stronger, hard to implement, easy to use
- weaker, easy to implement, hard to use
Linearizability
- definition
- equivalent sequential order, one-copy data
- the order matches the global completion-to-issuing (C2I) order
- why not C2C or I2I?
- linearizability is the strongest consistency in practice?
- linearizability is a “local” property
- putting different linearizable systems together? still linearizable
- proof strategy: order and C2I
Sequential consistency
- definition
- order
- per-client C2I
- usage: closer to today’s multi-core memory system
- example (consider the case with and without c3)
x,y=0 initially c1: put(x)=1 get(y)=? c2: put(y)=1 c3: get(y)=1 get(x)=0